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121. Amarr, looking for hi-sec Lvl4 - Best corporation to run missions for? - in Missions & Complexes [original thread]
Ignore agent quality, it is meaningless now. All level 4 agents are basically the same, with the exception of better pay depending on where the agent is located. You should be looking for agents in 0.5 systems. Another change is that agents are s...
- by Darryl Ward - at 2011.06.02 16:15:00
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122. [Proposal] Mission bookmarks - in Assembly Hall [original thread]
CCP has said they plan on making bookmarks visible in the overview, so this should solve that problem. That brings it down to 2 very accessible clicks. Let's wait for that fix, that should do it.
- by Darryl Ward - at 2011.06.02 15:36:00
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123. [proposal] repair YOURSELF with YOUR repair drones - in Assembly Hall [original thread]
I've never used these little buggers, and I too thought you could / should be able to do this.
- by Darryl Ward - at 2011.06.01 17:24:00
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124. Skillpoint Clone Loss - Unfair - in Assembly Hall [original thread]
One way they could mitigate this is a severe financial penalty if you die with an un-updated clone. Something like 10-100 times the normal cost of the proper medical clone. ISK is more easily replaced than time, and there still is a significant pe...
- by Darryl Ward - at 2011.05.31 17:26:00
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125. Wordls Collide level 4 for new players - in Missions & Complexes [original thread]
Incoming DPS isn't bad IF you manage aggro right. If you don't, then nearly any level 4 mission ship is going to find itself in trouble. It's do-able in a Drake. I would think a Phoon would steamroll it.
- by Darryl Ward - at 2011.05.31 17:15:00
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126. Railguns vs. Blasters - in Ships and Modules [original thread]
In PvE, range is usually preferred, so that would be railguns. Since you're Gallente, do take the tip and do projectiles instead. These are a more useful weapon in the long run, if you are considering PvP (and even if you aren't). Hyrbids are sup...
- by Darryl Ward - at 2011.05.27 19:10:00
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127. [Proposal] Eve Gate Forwards mail to email - in Assembly Hall [original thread]
- by Darryl Ward - at 2011.05.27 17:42:00
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128. [Issue] - Ninja Looters - in Assembly Hall [original thread]
Sounds reasonable. While they are at it, CCP should do something to ruin station games permanently.
- by Darryl Ward - at 2011.05.26 19:47:00
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129. Raven Invulnerability Fields. - in Ships and Modules [original thread]
That might be a bad idea. Invulnerability field uses more cap, and while it provides better rainbow tank, the better tank for missions is specific to what you are fighting. So, all in all, on average your tank will be weaker, and use more cap. The...
- by Darryl Ward - at 2011.05.25 20:52:00
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130. Pirates - in Warfare & Tactics [original thread]
Rules of engagement vary. To be safe, assume that everyone will engage you with the intent to kill. Not everyone plays like this, but assuming they do is the first step to keeping yourself safe. Pirates might ransom you. They don't know if you ar...
- by Darryl Ward - at 2011.05.25 20:46:00
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131. Best way to fix lower than -2.0 with minmatar? - in Missions & Complexes [original thread]
Do some tutorial missions, then do the tags, then do the circle couriers, then do the epic arc. If not above -2, then you have to grind level 1's. You should be above -2 after some of these. Hint: if you do the circle couriers, for minmatar, the ...
- by Darryl Ward - at 2011.05.24 20:39:00
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132. [Issue] Drone notifications drown out everything else - in Assembly Hall [original thread]
The whole damage notification thing needs to be improved, it is very difficult to tell who is hurting you for what when a lot of things are hitting you. It would be nice if it showed like 3 at a time, and scrolled.
- by Darryl Ward - at 2011.05.24 17:21:00
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133. Do away with Hybrids, make new weapon systems for Caldari and Gallente - in Assembly Hall [original thread]
Interesting idea, but needs more work.
- by Darryl Ward - at 2011.05.24 15:38:00
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134. Some help with using EFT please? - in Ships and Modules [original thread]
More EHP is not necessarily the better tank. It depends on what you're trying to do. For a passive or buffer tank, this is true, more EHP is better. For speed tank, EHP doesn't matter. Depending on your sig radius and speed, EHP might not be that ...
- by Darryl Ward - at 2011.05.24 15:31:00
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135. [Proposal] Mining Makeover - in Assembly Hall [original thread]
I don't mine either (like you said, it's boring) but I like these ideas.
- by Darryl Ward - at 2011.05.23 20:38:00
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136. [Proposal - Stop whining about Covert Op Cloaks] - in Assembly Hall [original thread]
- by Darryl Ward - at 2011.05.20 20:04:00
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137. [Proposal] Cloaking Device Cycle Timer - in Assembly Hall [original thread]
If their existence in your system alone disrupts you, perhaps you should seek another game. Seriously. I can understand if they are attacking you how that might disrupt you, but they are AFK. They are doing nothing.
- by Darryl Ward - at 2011.05.18 17:52:00
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138. [Proposal] Remove Stargates - in Assembly Hall [original thread]
I like the spirit of the idea because stargates are annoying, but no. This would totally break Eve. There are bigger ships that can do similar to what you are asking.
- by Darryl Ward - at 2011.05.18 17:50:00
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139. [Proposal] Replacement newbieship removal button/option - in Assembly Hall [original thread]
I am sick of gratuity gifts of tritanium.
- by Darryl Ward - at 2011.05.18 15:38:00
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140. Am I that bad at missionrunning...? - in Ships and Modules [original thread]
Skill-wise I have some suggestions. Drone Interfacing! You have Drones 5, I see you're going for scout drones, grab drone interfacing real quick and train it to at least 2, with a goal of taking it to 4 or 5 soon. Level 2 would be a 40% drone dam...
- by Darryl Ward - at 2011.05.18 15:09:00
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